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- All Implemented Interfaces:
public enum Annotation.StyleThe Enum define the annotation styles. The detailed information is given below.
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Enum Constant Summary
Enum Constants Enum Constant Description ScreenAnnotationPopupThe annotation is always straight up on the screen, renders in 2D screen coordinates, highest priority of all annotations, no culling by default, which means it won't be covered by other render objects(other style annotations, vehicle ...).
ScreenAnnotationPopupGroupingWhen the grouping style annotations are too close(zoom out), they will aggregate into one annotation displaying the number of the multiple annotations. When zooming in(not too close), it will scatter into multiple annotations.
ScreenAnnotationPinScreenAnnotationFlagThe annotation is always straight up on the screen, renders in 2D screen coordinates, lower priority than compass and vehicle(will be covered by compass and vehicle), be culled by default.
ScreenAnnotationFlagNoCullingScreenAnnotationFlagGroupingSpriteAnnotationFlagThe annotation is placed flatly on the ground of the map, renders in 3D world coordinates, with 3D perspective effect, rotates along with the camera
SpriteAnnotationFlagNoCullingSpriteAnnotationFlagGroupingSpriteIncidentAnnotationResumeTripthe annotation is used for resume trip
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Method Summary
Modifier and Type Method Description static Array<Annotation.Style>values()static Annotation.StylevalueOf(String name)-
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Method Detail
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values
static Array<Annotation.Style> values()
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valueOf
static Annotation.Style valueOf(String name)
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